Thursday, April 29, 2010

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Linking Customer Loyalty With Social Networking

By STEPHANIE CLIFFORD
Published: April 28, 2010

PEPSICO wants to sell its customers sodas whether they are near a grocery store, a restaurant or a gas station. With a new partnership that weaves its loyalty program into the location-based network Foursquare, PepsiCo gets a live notification when its customers are close to those sites, and can present offers that get them into the stores.

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The Pepsi Loot app for the iPhone is intended to drive traffic to restaurants that serve Pepsi products.

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·         Times Topic: Cellphones

“Being able to drive foot traffic into our restaurant partners and our retail partners is a huge opportunity, because that’s where our product is sold,” said B. Bonin Bough, director of social and emerging media for PepsiCo. “Ten blocks mean a lot.”

Through smartphones that signal someone’s location, stores and brands like Starbucks, Tasti-D-Lite, Macy’s and Pepsi are getting live information about when and where people are shopping. Some companies are turning Foursquare into a virtual loyalty-card program, while others are creating their own location applications, offering customers discounts or other rewards for shopping.

“It gives us immediate feedback for what’s going on in the marketplace,” said Margery Schelling, chief marketing officer of PepsiCo Foodservice. “That’s invaluable.”

A phone is a simple replacement for a wallet stuffed with loyalty cards, but the real appeal for stores is in the location information provided by Foursquare and other location-based applications. Retailers can track when customers actually enter their stores. Such data can be used to learn things about store traffic, such as when men visit versus women. And it’s easier to note when the most loyal customers visit.

“If you check into work, then you leave work, you check into a bank and then you check into a store, that’s a behavior that, in aggregate, we might use to transform the way we market to you in the offline world,” Mr. Bough said. “We might see dayparts that are more likely for you to check out of some place and go to the store, and we might do advertising during that specific daypart in that specific place.”

Because consumers are electing to broadcast their location and signing up for these services, the privacy concerns aren’t enormous, another plus for marketers.

While Foursquare has a relatively small user base of about one million, the tactics companies are experimenting with could be extended to customers with a GPS-enabled smartphone, the companies say. Pepsi, in addition to beginning a Foursquare program, is also introducing a location-based iPhone application called Pepsi Loot through which customers can collect points toward free music downloads.

“We believe it’s a real, new opportunity to transform loyalty programs in a way that we haven’t done before,” Mr. Bough said.

Foursquare is sort of a social application meets game. Its members press a button upon arriving at various locations to “check in,” letting them accumulate points — they compete to be “mayor” of a certain site, or the person with the most check-ins at that site, and can unlock badges for completing certain activities. The designer Marc Jacobs, for instance, gave tickets to his fashion show to four people who unlocked a Marc Jacobs shopping badge. Members can also direct Foursquare to list nearby restaurants, banks or grocery stores, and see where their Foursquare pals are at that moment.

In March, Foursquare introduced a tool that lets businesses see who is checking into their locations. It lists data like the total number of check-ins, the male-to-female ratio, the top days and times Foursquare visitors come, and the top visitors.

“Foursquare hopes to tell them a little bit more about their loyal customer — who checks in when, where they go before and after,” said Tristan Walker, director of business development for Foursquare.

Tasti-D-Lite wove Foursquare into its loyalty-card program this year. When someone registers the card online or visits the loyalty Web site, she can click to connect the card with her Foursquare account (along with Twitter or Facebook). Whenever the card is swiped after that, the customer accumulates Foursquare check-in points and Tasti-D-Lite loyalty points at once.

“Imagine the amount of data we now have in order to make better marketing decisions, in order to make loyalty decisions, about our customers, as opposed to the paper punch cards we had before that didn’t do anything for us,” said B. J. Emerson, social technology officer for Tasti-D-Lite.

Starbucks has been offering Foursquare badges when people visit a certain number of stores.

“The next generation of that is potentially understanding a little bit more about loyalty as well,” Mr. Walker said. “We’re driving people to different stores. What about people who visit the same store over and over?”

The location-based opportunity is particularly big for consumer packaged goods brands like Pepsi. Those brands market their product heavily, but they depend on drugstores or restaurants to actually get consumers into stores. With Foursquare and apps that track consumers’ locations, Pepsi can strike a deal directly with the consumer.

Pepsi’s Foursquare program will begin running in June. While the company is still working out details, Mr. Bough said that he expects that when a Foursquare user is near a Pepsi retailer, an offer to enroll the person in a Pepsi rewards system will appear. Once people are enrolled, whenever they check in at a grocery store or drugstore selling Pepsi, they will accumulate rewards points or badges that they can redeem for products or offers or donate toward charities.

Separately, Pepsi Loot, to be introduced in mid-May, focuses on restaurants; about 200,000, including chains like Taco Bell, are participating.

The app shows the participating Pepsi-serving restaurants on a map, includes menus for them, and allows consumers to sign in to those locations (that sign-in is done separately from a Foursquare check-in). Once they do, they accumulate points toward song downloads. The restaurants can layer in offers, too — Shakey’s is giving $3 off a large pizza for people who show the Pepsi Loot app, for instance.

Macy’s, too, has announced that it will use an app from a company called Shopkick to send customers offers when they are in or near the department store.

Rewards will be critical for getting more people to use Foursquare and similar applications, said Amy Manus, director of media at Nurun, a digital marketing firm that did not work on the campaign. “Offering something that is beneficial for consumers is going to be essential in mass adoption,” she said.

DIRECT LINK: http://www.nytimes.com/2010/04/29/business/media/29adco.html?src=busln

Posted via email from Mobile Tech 2.0

Untitled

5 Real-Time Location Trends to Watch

Combining location and real-time data is hot, according to Joe Stump, CTO and co-founder of SimpleGeo — so hot, in fact, that it was the topic of his talk at The Next Web ‘10 this week in Amsterdam.

Intrigued by the possibilities highlighted by Stump during his speech, we grabbed the former lead architect of Digg  for a more in-depth look at the future of real-time location and where the big growth areas might be.


1. Leveraging Cell Phone Sensor Data


Your cell phone is constantly sending geodata back to its carrier base, but that’s not all most handsets are capable of recording. The iPhone  alone boasts not only a location sensor, but also a light sensor, proximity sensor, compass and accelerometer. Take into account there are over 50 million of these devices around the planet; the potential amount of data that could be captured with them is immense. While there’s potential in improved leveraging of real-time location data from phones now, what’s even more exciting is the increasingly sophisticated sensors coming to future phones, such as temperature meters.


2. More Location Tagging


As a memory trigger, location can be as powerful as smell, says Stump. Geo-tagging items such as e-mails or business meeting notes would be a clever way to remind users about events or conversations. For example, you may not remember meeting Bob Smith and discussing his start-up (and almost certainly did not if it happened very late at a The Next Web party after a few Dutch beers!) but if the method of communication was tagged with a visual reminder of the bar you stood in when the conversation took place, you’re going to have a better chance at recalling it.


3. Platforms Merging


Stump does not suggest that Gowalla  and Foursquare  are about to become FourWalla, but we may well see social gaming platforms merge with location-based services. For example, two games or a game and a service could live in the same virtual world if the team-up was mutually beneficial and added value for the user. For example, love-it-or-hate-it Facebook game Farmville could see players check in to a local farmer’s market to sell their produce. These kind of cross-platform mergers would increase a game’s long-term interest and stickiness.


4. Games Going Beyond the Checkin


So you’re mayor of Bob’s Coffee Shop, woo-hoo. Although the relative freshness of location-based social games is keeping folks interested now — and is in fact attracting new players by the droves (Stump says that Foursquare sees 100,000 new users every 10 days while MyTown sees 100,000 new users every day) — this won’t always be the case. The games are going to have to go beyond checkins to increase interest. A current example of this is stickybits’s integration with Foursquare. Stickybits lets you tag an object with a QR code and then map it with an image that goes with you around the world. Expect to see more developments like this soon.


5. Making Sense of Location Data


As it’s a new area, not all companies are being an intelligent about location data — especially real-time examples — as they could be. We will soon see more connections made from the information and more graphing done to understand it. We will begin to ask not only where people are going but also why they are going to certain places. As interest in a fellow user’s location declines the further you are from it, and interest in an event likewise declines the further in the past it was, a way of capturing and using real-time location data is needed to best leverage the potentially powerful information.

Posted via email from Mobile Tech 2.0

MOBILE ADVERTISING BY APPLE

0 Apple’s iAds Could Cost Advertisers $10 Million at Launch [REPORT]

Apple CEO Steve Jobs has made it clear that he thinks today’s mobile ads aren’t up to par. However, his company’s solution to it – iAds – will come with a hefty price tag; up to $10 million for advertisers that want to be on board for the product’s launch in June.

According to The Wall Street Journal, Apple is currently courting big brand advertisers for the platform, with minimum buys of upwards of $1 million. The model is a mix of views and performance – according to WSJ’s report, advertisers will be charged a penny for each view, and $2 for each time a user interacts with the ad using their device.

While the high minimums are obviously cost prohibitive to smaller companies, Apple isn’t rolling out anything AdWords-like at launch either. Instead, the company is working directly with big advertisers, requiring all ads to go through an approval process, and actually building the ads themselves. The features of the ads, from WSJ’s account, are robust, essentially serving as mini-apps within the mobile applications where they’re served.

Certainly, this approach seems in-line with the comments Jobs made about iAds and the current state of mobile advertising when the platform was revealed earlier this month. It’s also very Apple-like in terms of control, with the result likely being aesthetics and interactivity that we haven’t yet seen from mobile ads. Are advertisers going to be willing to pay a big premium for it? That’s what Apple seems to be betting on as they prepare for launch.

SOURCE: http://mashable.com/2010/04/29/apple-iad-pricing/

Posted via email from Mobile Tech 2.0

Wednesday, April 28, 2010

HP to aquire Palm

Google’s Andy Rubin on Everything Android

 

Andy Rubin, a vice president for engineering at Google, leads one of the search giant’s most important efforts—the development of Android, Google’s open source platform for smartphones and other mobile devices.

Android, of course, is Google’s primary weapon in its escalating battle with Apple over the smartphone market. Android currently runs on 9 percent of smartphones in the United States, according to Comscore.

It is also likely to be the company’s software choice for the emerging worlds of tablet computers and set-top boxes.

In a wide-ranging conversation on Google’s campus last week, Mr. Rubin talked about openness, support for Adobe Flash, Chrome, the upcoming Froyo release, and seemed to compare Apple to North Korea.

He predictably said that the Android platform was taking off because it was  open to many manufacturers running many different architectures.

“It’s a numbers game. When you have multiple O.E.M.’s building multiple products in multiple product categories, it’s just a matter of time” before sales of Android phones exceed the sales of  proprietary systems like Apple’s and R.I.M.’s, he said.

As to when the number of Android phones sold would exceed the number of BlackBerrys and iPhones sold, Mr. Rubin said, “I don’t know when its might be, but I’m confident it will happen. Open usually wins.”

I also asked him about the Apple chief executive Steve Jobs’s recent comment that “folks who want porn can buy an Android phone.”

“I don’t really have a rationale for that,” he said. “It’s a different style of interacting with the public and the media.”

Mr. Rubin also addressed many other topics — like whether consumers actually care if their mobile phone software is “open” or not. He insisted that they would, comparing closed computing platforms to totalitarian governments that deprived their citizens of choice. “When they can’t have something, people do care. Look at the way politics work. I just don’t want to live in North Korea,” he said.

When asked whether Android apps from Google might have an advantage over other companies’ apps in the Android Market, the discussion again seemed to implicitly veer toward Brand X.

“We use the same tools we expect our third-party developers to,” Mr. Rubin said. “We have an SDK we give to developers. and when we write our Gmail app, we use the same SDK. A lot of guys have private APIs. We don’t. That’s on policy and on technology. If there’s a secret API to hook into billing system we open up that billing system to third parties. If there’s a secret API to allow application multitasking, we open it up. There are no secret APIs. That is important to highlight for Android sake. Open is open and we live by our own implementations.”

He also promised that full support for Adobe’s Flash standard was coming in the next version of Android, code-named Froyo, for frozen yogurt (previous Android releases were called Cupcake, Donut and Eclair, and are represented outside Building 44 on the Google campus with giant sculptures of the desserts). Sometimes being open “means not being militant about the things consumer are actually enjoying,” he said.

Of the fear that Android could “fork” into various different versions, making it difficult for application developers to create one program for all Android devices, Mr. Rubin compared the platform with every other PC operating system.

These systems naturally evolve, causing newer applications to not be compatible with older devices. “But compatibility for us means more than it does for other people,” Mr. Rubin said. “We have to run on a screen the size of a phone and a 42-inch plasma display — and still be compatible. I think we have the world’s first moment where an app written for phone can run on TV.”

I also asked about how Google was viewing its Android and Chrome operating systems – and which was the company’s preferred software for devices like tablet computers. He said the two platforms represented two different ambitions at Google – improving access to information on mobile phones, in the case of Android, and pushing forward the open Web in the case of the Chrome operating system.

The efforts are not necessarily mutually exclusive, Mr. Rubin said. “I don’t know if there will be Chrome and Android tablets, but if a consumer walks into store and two of those tablets are my company’s choices, I’m all good.”

Mr. Rubin said he owned an iPad; he purchased one for his wife. He said that such tablets should have traction among “a certain demographic that consumes more than produces,” but that they will likely eat into laptop sales, instead of creating an additional market. “I don’t think people want to charge another device,” he said.

At the end of the hourlong chat, I joked with Mr. Rubin that his press relations colleague, who was in the room, wanted to confess that he had left a prototype Android phone at a local bar.

“I’d be happy if that happened and someone wrote about it,” Mr. Rubin said. “With openness comes less secrets.”

Courtesty of Brad Stone (author for the NY TIMES)

Posted via email from Mobile Tech 2.0

Sunday, April 11, 2010

Data: Android Marketplace Thriving

J.D. Power: Smartphone Touchscreens Rule

Now that they are becoming more familiar with the uses of smartphones, consumers are beginning to show preference when it comes to the features they expect.

According to new research from J.D. Power and Associates, people who own touchscreen-enabled smartphones (versus QWERTY keyboards) are more satisfied with their devices than other users. Similarly, owners of non-smart "feature phones" also have a higher customer satisfaction rating than the overall average.

"There's a lot more capabilities to [touchscreens]," Kirk Parsons, senior director of wireless services at J.D. Power, tells Marketing Daily. "It's all about getting what you need to get done quickly."

It should come as little surprise that consumers of both traditional and smartphones are using their devices for more than just talking.

According to J.D. Power, a quarter of traditional handset owners say they frequently send and receive multimedia and picture messages on their phones, and smartphone owners are twice as likely to share such messages. In addition, 17% of smartphone owners with touchscreens say they frequently download and watch video on their devices.

Smartphone users are also riding the App wave. According to J.D. Power, 60% of smartphone users have downloaded games to play on their handsets, while 46% have downloaded travel software such as maps and weather applications. Only 26% say they download business-specific programs.

When it comes to customer satisfaction, the key factors among traditional phone users are (in order): ease of operation, physical design, features and battery function. For smartphone users the key factors are: ease of use, operating system, physical design, features and battery function.

Not surprisingly, Apple has the highest customer satisfaction rating among smartphone owners, with a score of 810 (on a scale of 1,000), performing well in categories such as ease of operation, operating system, features and physical design. RIM's BlackBerry trailed in second with a score of 741.

LG had the highest customer satisfaction among traditional handsets, scoring well in all five areas, particularly design, features and operation.

by Aaron Baar

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Tuesday, April 6, 2010

Android reaches Cricket

Kyocera Zio coming to Cricket in July for $300?

 

Kyocera's North American offerings are decidedly lower-end, so we were a bit surprised to see 'em bring a full touchscreen Android device to the party at CTIA this year -- until we touched it, at which point we instantly realized that the so-called Zio still well inside low-end territory. It makes sense then that the Zio would be coming to some of Kyocera's traditional carrier partners like Cricket, and indeed, PhoneArena appears to have scored an internal slide deck showing a projected 2010 lineup that includes the Zio front and center. Cricket apparently likes July as a launch target, and they're looking to retail it for $299.99 -- pricey, yes, until you remember that these guys don't do contracts. We certainly wouldn't take this sucker over, say, a Nexus One -- but as a contract-free offering on a value carrier, you might just have a deal.

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Monday, April 5, 2010

At&T Announced the nationwide release of Femtocells

With AT&T Femtocell, Your Coverage Troubles Could Be Over

from Wired News

The incessant complaints about AT&T's poor voice and data services could soon come to an end, though at a cost of $150. AT&T on Wednesday announced the nationwide release of its 3G MicroCell, the company's first femtocell. It's a device that creates a tiny 3G data and voice signal for your personal use, eliminating AT&T's network issues within a limited range. Available for order today through AT&T's website, the MicroCell acts like a mini ...

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Saturday, April 3, 2010

TEXT TO SPEACH BLUETOOTH

Motorola announces H17txt Bluetooth headset with MotoSpeak

 

Looking for another reason to wear a Bluetooth headset all the time? Then you might want to consider admitting you have a problem, or you might want to get Motorola's new H17txt model, which can be paired with the company's new MotoSpeak text-to-speech application to read text messages aloud as they come in. That software is available for Android and BlackBerry initially, and will apparently even translate 150 different commonly used acronyms so things like l8r don't get read as l, eight, r. As for the headset itself, it's a fairly standard affair, with it boasting CrystalTalk noise-canceling technology, five hours of talk time and seven hours standby, and Bluetooth 2.1 compatibility. Still no indication of a price, but it should be available through Verizon starting today.

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